Working at Vile Monarch on the FloodLand game was unique for me because I had the opportunity to work in a large team dedicated solely to UI/UX. Having a UX specialist in the team, I could focus on a more artistic role. I was taking care of creating icons, illustrations or choosing the right decorations for windows, searching for an interesting style or composition. There was so much work with this complex project that despite the above I did not miss some UX challenges such as creating solutions and mechanics for a full-screen technology tree panel.
FloodLand A society survival game set in a world destroyed by climate change. Explore, scavenge and build a city to unite the clans.
Responsibilities: UI Art, User Expirience
Developer: Vile Monarch
There are three types of icons in the game. Functional icons, resource icons,
And trib icons, below is an example of resource icons.
The style of the game and thus the icons changed several times. Colors also played an important role for resources. Therefore, the color scheme of the icons themselves was also of considerable importance.
The second group of icons in the game are functional icons. The simple flat form ensures that these icons in any place and in any size will be readable.
The third group of icons in the game are the emblems of the tribes